Nexus-City Neo-Babylon
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The character sheet: explained

Go down

The character sheet: explained Empty The character sheet: explained

Post by Admin Sun Feb 19, 2017 8:51 pm

First off, for those who are curious/wanting inspiration, this system is an even more simplified version of the Magical Burst rpg found here. I highly suggest reading over it if you're unsure how something should work.

A word on honor: To simplify things, you each have full control of all the fields in your character sheet. Be honest, don't change them cause you need them to be different.

Now then, the character sheet! To access it, go to the about tab on your profile and click generate. There are several things for you to fill out:

Image management: You can attach a picture of your character here, using the image's URL. If you have trouble hosting it externally, you can upload it to the site from the gallery page.
Given name and family name: Pretty self explanatory.
Resolve: It should begin at 10/10. This is the amount of damage you can take before being forced out of your magical form. These replenish each in-game day.
Health: It should begin at 4/4. This is the amount of damage you can take in human form before dying. Regaining health requires some form of medical attention. When you lose health, consider what form this damage takes.
Elemental State: what elements you can assume the properties of.
Stats: Each character has four stats, assign them as you wish. Your stat points should add up to 8, and the maximum score is 4.
-Heart represents your self-confidence and compassion. Basically, your level of charity. It's used for skill checks to influence others, or to not have a breakdown, ect.
-Fury is your aggression and passion. It's used to make melee attacks, so you might imagine it also includes physical prowess.
-Magic is your magical talent. It's used to make ranged attacks and magic based skill checks.
-Reality is how connected with non-magical reality you are. It's used for skill checks that involve intellect, or real world problems.

How do skill checks work?:

Background: Tell us anything your character would like us to know. Try to include where you're from, and what motivates you.
Abilities: Describe your abilities here. This part is a bit tricky, because it's up to your imagination. Some abilities will just represent your heightened abilities in your magical form. Generally, a powerful ability should have some cost, either in Resolve or or Health. Try to come up with how your power works and why. Maybe overusing your powers causes you to begin losing control of them, ect.
Here are some sample ability types; you can use these as starting points to invent your own.
-Fly - Your magic lets you actually fly. You can fly short distances with ease, and you can take 1 resolve to fly a long distance. You can move twice as fast as other characters.
-Heal - You have the power to heal. In battle, as a Support Action you can take 1 resolve to restore up to 2 Health or 3 points of Resolve to yourself or someone else within a range of 0 -1.
-Magical Pet - You have a small magical pet. You can decide what it looks like. It is not capable of speech, but it has the
intelligence of a fairly smart animal. Normal people can’t see it. It can perform tasks for you, provided they are simple enough to convey in one short sentence.
-Power Strike - You are able to concentrate your power to make an individual attack have even more destructive power.
Outside of battle you can take 1 resolve to destroy an obstacle. In battle, after an attack hits, you can take 1 Resolve to cause an additional 2 damage to the target.
-Teleport - Teleportation allows you to instantly move from one place to another. Outside battle you can take 1 Resolve to teleport to another location within 100 meters or so. In battle, this is a Support Action.

How combat works:

Lastly, there are three conditions you can be afflicted with in battle. These are cumulative:
-bleeding  - take 1 damage each time you post
-bound - move half as fast as others, attacks against you get +1 to hit
-dazed- you can only do half as much in a turn, and attacks against you get +1 to hit
You can make a magic skill check on your turn to recover from one of these. 11+ means you recover from all effects.
There is a condition bar to display what conditions you're afflicted by, for your and others' convenience. In the meantime, leave this set to fine.
Admin
Admin
Admin

Posts : 1
Join date : 2017-02-17

https://neobabylon.board-directory.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum